
OHM: Open, Hackable, Minimalistic
A downloadable OHM
Welcome to OHM, the game about storytelling, not crunch. In OHM, “Resistance by Name, None in the Game” is more than just a slogan—it's the guiding principle. With our streamlined mechanics and freeform descriptors, crafting characters and diving into adventures is easier than ever. OHM, short for “Open, Hackable, and Minimalistic”, embodies its core principles, allowing for limitless narratives and adaptable mechanics across genres and settings.
Crafted as a concise one-page TTRPG, you'll swiftly adapt to its mechanics, seamlessly immersing yourself in thrilling adventures without the need for frequent rulebook consultations.
For optimal performance, print this document at 100% scale, landscape, double-sided (flip on short edge). Distribute a copy to each player, and within minutes, everyone will grasp the rules effortlessly.
* Your feedback is invaluable for the future development of OHM. Please share your experiences and thoughts in the comments section. I'm eager to hear about your sessions and use your input to enhance future versions of the game. *
| Updated | 6 days ago |
| Status | Released |
| Category | Physical game |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | TymeLynk |
| Genre | Role Playing |
| Tags | generic, Minimalist, Tabletop, Tabletop role-playing game, universal |
| Content | No generative AI was used |
Download
Click download now to get access to the following files:
Development log
- Version 0.2 ReleasedMar 29, 2024

Comments
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The layout confused me for a second, but other than that, I really like this! I guess I would like things like HP and battle damage clarified, since you did mention turn-based combat. Resistance was described as similar to HP, but it seems to only apply to obstacles.
Thank you so much for your feedback! My apologies for being *slow* on the reply. This project was somehow thrown on the bottom of my todo list.
The layout was inspired by GURPS one page, which I thought was really clever how they used space. If I were to continue development of the system, things definitely need to be re-thought out to make it easier to understand.
Version 0.1 of this doc was I think 27 pages if I remember correctly. I squeezed it into 1 page over 2 days. I actually really like this system but I think I got overwhelmed with the project after that.
If you still have interest, please let me know and may be I will get back to it :)
Thanks!
edit: looking now to try to find the GURPS one page I was talking about. Seems I can't find it, so I may be mistaken. The game I was talking about is folded the same, and the density of the page is similar. Perhaps it was a fan remake or a different game entirely.